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Studies of cognitive / physical factors that may influence attention
and their application to system design
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Rhetorical,
cultural, and aesthetic aspects of attention
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High
level cognitive processes - motivations, goals, interests - and attention
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Visual
attention
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Awareness and notification systems
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Systems
designed to exploit specific attentional mechanisms
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Systems capable of assessing users' attentional focus
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Eye
tracking systems
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Simulations
of human attentional mechanisms
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The
design of transparent systems
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Systems
capable of guiding / maintaining users' attentional focus
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The
role of surprise in designing for attention: caveat or useful tool?